Journalism, Popular Culture and Ideas, Science Fiction

Newspapers turn to Augmented Reality (AR)

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Remember Virtual Reality (VR), the computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds? Sure you do. Or at least one derivation of it known as simulated reality, as long your virtual memory goes back as far as Sept. 28, 1987 and “Encounter at Farpoint,” the pilot episode for Star Trek: The Next Generation, written by D.C. Fontana and Gene Roddenberry, and the first appearance of the Holographic Environment Simulator, better known simply as the “holodeck.”

Data, who was fond of Sherlock Holmes, loved it and in later episodes would often play the 221B Baker Street detective in holodeck programs, often accompanied by Geordi La Forge in the role of Dr. Watson. Prior to the late 24th century, Federation starships were not equipped with holodecks. In 2151, the Starfleet vessel Enterprise NX-01 encountered a vessel belonging to an alien race known as Xyrillians, who had advanced holographic technology in the form of a holographic chamber similar to the holodeck, which Starfleet developed two centuries later. A holo-chamber was also later installed aboard a Klingon battle cruiser, given to the Klingons by the Xyrillians in exchange for their lives.

Here in the 21st century, most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones.

Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. As for the origin of the term “virtual reality,” it can be traced back to the French playwright, poet, actor, and director Antonin Artaud and his 1938 book The Theatre and Its Double, where he described theatre as “la réalité virtuelle.”

While newspapers have added a lot of bells and whistles to our various online “platforms” in recent years, they’re not quite at the Holographic Environment Simulator or holodeck reality. Yet. But they do have something new now called Augmented Reality (AR). And it’s not science fiction. The technology makes use of the camera and sensor in your smartphone or tablet to add layers of digital information – videos, photos, and sounds – directly on top of items in your newspaper.

Vancouver-based GVIC Communications Corp., which operates as the Glacier Media Group and owns the Thompson Citizen and Nickel Belt News here in Northern Manitoba, launched Augmented Reality for editorial and advertisements throughout its Lower Mainland media properties in British Columbia in February 2013, year, teaming up with Dutch businessman Quintin Schevernels’ innovative Layar application, which can be downloaded on your iOS or Android smartphone or tablet. The Winnipeg Free Press also launched its own Augmented Reality (AR) last September with Blippar, a British first image-recognition smartphone app.

“Western Canada’s  largest local media company is pleased to announce the enterprise wide launch of augmented reality throughout its Lower Mainland, British Columbia properties,” Glacier said on Feb. 7, 2013, adding it was the “First company worldwide to build augmented reality into its digital sales platform.”

Layar, with over 35 million downloads worldwide, is the world’s most downloaded AR app, and continues to grow at an average of almost a million downloads per month. It operates as image recognition software invisibly tagging images, logos and icons with codes to allow the augmented reality components to appear instantly on a reader’s smartphone or tablet while scanning the AR content.

The Toronto Star and Bermuda Sun are among other publishers and newspaper using Layar.

Rather than a Quick Response Code (QR) matrix barcode in print, Layar provides the ability to link to multiple assets; watch video/listen to audio/share the content on social networks and even buy a product – right from the page, eliminating the gap between print and digital.

Maybe we won’t have to wait until the late 24th century after all for the Holographic Environment Simulator.

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